pygame-minesweeper And I want to hope that it will work for you. And that's just something that's going to make us an easier life in the future when we develop this game. So, your class declaration should just be class MineBoard: Unused variables In one of your list comprehensions, you have unused variables: self.board = [ [0 for i in range (w)] for j in range (h)] Neither i nor j are used. And this needs to be configured every time a cell is being clicked because we need to so called refresh the information that is displayed in that label. But there are 10s of other options that you can go ahead with it. So I'm going to Just copy everything from here. He has published many popular programming courses both on the freeCodeCamp channel and his own channel. So I'm not executing my original project. So if we were to read on that, then obviously it will start from a little bit left positional you can see where it is located right it starts just in here. Now we know that we want to abstract it with our custom class because we need to give that cell so called some attributes as I described earlier. And you can notice how the y axis value here is again 25% of the entire height. Now, the entire area here is 1400 for the because that is the axis x and axis, y is 720 pixels. Now you can see that it says here, a left click Actions takes one positional argument, but two were given. MineSweeper.ipynb. So that's why it makes sense to mark it as a static method. Now in the description, you can find a list of colors that are available by using key word colors. So now that we have done this, then we can allow ourselves to first print it to see if we have done a great job right. Like that, because we want this one to start from here, right, so it's going to take 360 pixels from the left, and 180 pixels from the top. Alright, great guess we can continue playing. So that's something that is going to speed the game and going to be extremely helpful. So you can see that now looking at this one, you can see that there is a mind here, so I'm also allowed to click there. And you can see that this is exactly the result. For this particular concept of the game, a new data structure is used, namely, vis. Okay, so now we know that we have one mind around this one. And between those parentheses, I'm going to say text is equal to exactly the same thing. So those are both of the functionalities that we are going to work just right now. And again, that's going to be just a simple example, to show you how that method I'm talking about works. And now you can just use it as an attribute exactly like the attributes that we have here in the in it. And now that I have done this, I can also allow myself to change from false to true. Interested in a verified certificate, a professional certificate, or transfer credit and accreditation? Now, for example, we don't have even one single indicator about which cell is what, until now, because the only thing that we know about each of our cells is the fact that it is just writing a text in all of those 36 buttons. I will need to change all of those to Black just in a few minutes. And you can see that I have an auto completion. You signed in with another tab or window. And now that I have this, then I'm also going to say game title dot place. And now that we are doing this, then we are also going to change the methodology that we store the text in the label that we have. Like that, we need to go ahead and remember our height size of the entire window and subtract this number by that number, right. def minesweeper (array): # Vertical iterations for lineIndex in range (len (array)): line = array [lineIndex] outputLine = [] # Horizontal iterations for cellIndex in range (len (line)): # Check cell content if (line [cellIndex] == "O"): northIndex = lineIndex - 1 eastIndex = cellIndex - 1 southIndex = lineIndex + 1 westIndex = cellIndex + 1 So that's why it has been colored to red. If you read this far, tweet to the author to show them you care. Now you'll probably notice that the objects, the way that the objects were represented in the console was not too much friendly, it could have been great if we could override the setting, that we could see the objects nicer and more friendly. Alright, so first things first, we might want to start by increasing the size of our buttons to make them more readable. The role of vis to keep track of already visited cells during recursion. Now, this is actually a mind because for example, if we take a look at this cell, right, you can see that it's supposed to have one mind, in here, here, here, here or there. So in the description, there is a link with a large list of colors that are available, I'm just going to use black for this window. Now we really start to have a real game going on. And we can go ahead and just configure the text of our cell to display the amount of minds surrounded that so so that's going to be something like the following is going to be by accessing to the sell button object and configuring the text. And if it is, then we'll launch that method, which will be responsible to configure the background color of that to red. So first we'd like to change the configuration of this background color to red. Now the beauty is it counts from zero the columns and rows. And that is achievable by basically passing in false twice, one for the weight, and the other one for the height. So I'm going to scroll up and say, import Cys. WebGo to file. So now we're going to need to write a method that will pick up some cell objects. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. And you can go ahead and play around with your favorite fonts. And the reason that we want to do this here is because that is the perfect location that uses some actions when we click on some cell, and that is actually a cell a regular cell, that is not a mine. Add files via upload. So say that we guess that we have a mind here, then we are allowed to click there. So let me show you how this could look like. And I'm going to go back to our actual code. So, your class declaration should just be class MineBoard: Unused variables In one of your list comprehensions, you have unused variables: self.board = [ [0 for i in range (w)] for j in range (h)] Neither i nor j are used. All right, we're going to have Jim, Michael and Paul.
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